[System] version(3) lastkey(140) dataset(C:\Users\me\Documents\GURPS Character Assistant 4\data sets\default.gds) datafile(c:\program files\gurps character assistant 4\data files\GURPS Basic Set 4th Ed.--Characters.gdf) datafile(c:\program files\gurps character assistant 4\data files\Compilation of Talents.gdf) datafile(c:\program files\gurps character assistant 4\data files\GURPS Traveller Interstellar Wars 4e.gdf) datafile(c:\program files\gurps character assistant 4\data files\variants\Variant - Unlock Templates.gdf) datafile(c:\program files\gurps character assistant 4\data files\variants\Variant - Unhide Templates.gdf) [Author] GURPS Character Assistant 4.0.371 Program code is copyright © 1995-2008 by Armin D. Sykes. All data files, graphics, and other GURPS-specific content is copyright © 2005 and other years by Steve Jackson Games Incorporated. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All rights reserved. [General] charname(Goran) playername() datecreated(07 March 2009) portraitfile() charactersheet(C:\Users\me\Documents\GURPS Character Assistant 4\sheets\charactersheet.gcs) altcharactersheet(C:\Users\me\Documents\GURPS Character Assistant 4\sheets\text layout.gcs) quickviewsheet(C:\Users\me\Documents\GURPS Character Assistant 4\sheets\) charinplay(0) race(Human) height() weight() age() appearance() pdhead(0) pdbody(0) pdarms(0) pdlegs(0) pdhands(0) pdfeet(0) otherpd() drhead(0) drbody(4/2*) drarms(4/2*) drlegs(4/2*) drhands(2*) drfeet(2*) otherdr() currentloadout() currentload(78) encumbrancelevel(1) parryidkey(128) parryusing(Flail) parryscore(10) blockidkey(127) blockusing(Shield (Shield)) blockscore(11) [Body] name(Head),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, All),display(0),posx(0),posy(0),expanded(0) name(Eyes),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Eyes, All),display(-1),posx(6),posy(0),expanded(-1) name(LeftEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, LeftEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(RightEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, RightEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(Neck),basedb(0),basedr(0),basehp(0),db(0),dr(4/2*),hp(0),group(Neck, Body, Full Suit, All),display(-1),posx(6),posy(50),expanded(-1) name(Skull),basedb(0),basedr(2),basehp(0),db(0),dr(4/2*+2),hp(0),group(Head, Skull, All),display(-1),posx(155),posy(0),expanded(-1) name(Face),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Face, All),display(-1),posx(155),posy(50),expanded(-1) name(Torso),basedb(0),basedr(0),basehp(0),db(0),dr(4/2*),hp(0),group(Torso, Body, Full Suit, All),display(-1),posx(4),posy(110),expanded(-1) name(Groin),basedb(0),basedr(0),basehp(0),db(0),dr(4/2*),hp(0),group(Groin, Body, Full Suit, All),display(-1),posx(195),posy(275),expanded(-1) name(Arms),basedb(0),basedr(0),basehp(0),db(0),dr(4/2*),hp(0),group(Arms, Limbs, Full Suit, All),display(-1),posx(200),posy(130),expanded(-1) name(LeftArm),basedb(0),basedr(0),basehp(0),db(0),dr(4/2*),hp(0),group(LeftArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightArm),basedb(0),basedr(0),basehp(0),db(0),dr(4/2*),hp(0),group(RightArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Hands),basedb(0),basedr(0),basehp(0),db(0),dr(2*),hp(0),group(Hands, Full Suit, All),display(-1),posx(210),posy(180),expanded(-1) name(LeftHand),basedb(0),basedr(0),basehp(0),db(0),dr(2*),hp(0),group(LeftHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightHand),basedb(0),basedr(0),basehp(0),db(0),dr(2*),hp(0),group(RightHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Legs),basedb(0),basedr(0),basehp(0),db(0),dr(4/2*),hp(0),group(Legs, Limbs, Full Suit, All),display(-1),posx(168),posy(340),expanded(-1) name(LeftLeg),basedb(0),basedr(0),basehp(0),db(0),dr(4/2*),hp(0),group(LeftLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightLeg),basedb(0),basedr(0),basehp(0),db(0),dr(4/2*),hp(0),group(RightLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Feet),basedb(0),basedr(0),basehp(0),db(0),dr(2*),hp(0),group(Feet, Full Suit, All),display(-1),posx(168),posy(392),expanded(-1) name(LeftFoot),basedb(0),basedr(0),basehp(0),db(0),dr(2*),hp(0),group(LeftFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightFoot),basedb(0),basedr(0),basehp(0),db(0),dr(2*),hp(0),group(RightFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Body),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Body, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Full Suit),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(All),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(All),display(0),posx(0),posy(0),expanded(0) [Settings] [Stats] idkey(1)|,name(--------------------),cat(),basevalue(0),mainwin(13),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(2)|,name(Air Move),cat(),basevalue(ST:Basic Air Move),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(3)|,name(Appealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(4)|,name(Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(5)|,name(Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(6)|,name(Basic Air Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(AD:Brachiator THEN ST:Basic Move / 2 ELSE @if(AD:Walk on Air THEN ST:Ground Move ELSE @if(AD:Flight THEN @if(@itemhasmod(Flight, Space Flight Only) THEN 0 ELSE 2 * ST:Basic Speed) ELSE 0)))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(7)|,name(Basic Ground Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if("DI:No Legs (Aerial)" THEN 0 ELSE @if("DI:No Legs (Aquatic)" THEN 0 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN ST:Basic Move/5 ELSE @if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Move))))),syslevels(0),basescore(6),score(6.0),needscheck(-1),taboofailed(0) idkey(8)|,name(Basic Lift),cat(),basevalue(ST:Lifting ST * ST:Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),symbol(BL),round(@if(ST:Lifting ST::score <= 7 then 0 else 1)),syslevels(0),basescore(39.2),score(39.0),needscheck(-1),taboofailed(0) idkey(9)|,name(Basic Move),cat(),basevalue(@if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Speed)),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),round(-1),display(No),mainwin(10),disadat(-1),syslevels(0),basescore(6.25),score(6.0),needscheck(-1),taboofailed(0) idkey(10)|,name(Basic Space Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE 0 ))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(11)|,name(Basic Speed),cat(),basevalue((ST:HT + ST:DX) / 4),step(0.25),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),display(No),mainwin(9),disadat(-1),syslevels(0),basescore(6.25),score(6.25),needscheck(-1),taboofailed(0) idkey(12)|,name(Basic Water Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(ST:Basic Move / @if(AD:Amphibious THEN 1 ELSE @if("DI:No Legs (Aquatic)" THEN 1 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN 1 ELSE 5)))),syslevels(0),basescore(1.2),score(1.0),needscheck(-1),taboofailed(0) idkey(13)|,name(Bite),cat(),display(no),mode(Bite),mods(Combat Table),damage(thr-1 + @if("SK:Brawling::level" > ST:DX+1 then owner::basethdice else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * owner::basethdice else 0)),damtype($if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))),reach(),parry(No),skillused(DX, Brawling),syslevels(0),basescore(0),chardamage(1d-1),dmg(thr),chardamtype(cr),charparry(No),charskillscore(11),charskillused("ST:DX"),charparryscore(No),hide(yes),needscheck(-1),taboofailed(0) idkey(14)|,name(Block),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(15)|,name(Broad Jump),cat(),basevalue((((2 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 3) / @if(ST:Metric = 1 THEN 3 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),units(ft|m),syslevels(0),basescore(9),score(9.0),needscheck(-1),taboofailed(0) idkey(16)|,name(Carry on Back),cat(),basevalue(15 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(585),score(585.0),needscheck(-1),taboofailed(0) idkey(17)|,name(Damage Base),cat(),symbol(DamageBase),basevalue(ST:Striking ST),display(no),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(18)|,name(DB),cat(),basevalue(2),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(2),score(2.0),needscheck(-1),taboofailed(0) idkey(19)|,name(Dodge),cat(),basevalue(ST:Basic Speed + 3),maxscore(1000000),minscore(0),round(-1),display(No),syslevels(1),basescore(9.25),score(10.0),needscheck(-1),taboofailed(0) idkey(20)|,name(DR),cat(),symbol(DR),round(-1),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(21)|,name(DX),cat(),symbol(DX),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(2),mods(No Fine Manipulators Stat),disadat(-1),display(no),parryat(@int(me::score/2)+3),blockat(@int(me::score/2)+1),syslevels(0),basescore(11),parrylevel(9),blocklevel(7),basepoints(20.0),points(20.0),level(1),score(11.0),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(23)|,name(Enhanced Air Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(24)|,name(Enhanced Ground Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(25)|,name(Enhanced Space Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(26)|,name(Enhanced Water Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(27)|,name(Fatigue Points),cat(),basevalue(ST:HT),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(3),down(-3),symbol(FP),display(No),mainwin(6),disadat(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(28)|,name(Fright Check),cat(),basevalue(ST:Will),syslevels(2),basescore(10),score(12.0),needscheck(-1),taboofailed(0) idkey(29)|,name(Ground Move),cat(),basevalue(ST:Basic Ground Move),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(6),score(6.0),needscheck(-1),taboofailed(0) idkey(30)|,name(Hearing),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(31)|,name(Heavy Encumbrance),cat(),basevalue(6 * ST:BL),maxscore(10000000),minscore(0),symbol(HEnc),round(0),display(No),syslevels(0),basescore(234),score(234.0),needscheck(-1),taboofailed(0) idkey(32)|,name(Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.4 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(HEncMove),round(-1),display(No),syslevels(0),basescore(2.4),score(2.0),needscheck(-1),taboofailed(0) idkey(33)|,name(High Jump),cat(),basevalue((((6 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 10) * @if(ST:Metric = 1 THEN 2.5 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),units(in|cm),syslevels(0),basescore(26),score(26.0),needscheck(-1),taboofailed(0) idkey(34)|,name(Hit Points),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(2),down(-2),symbol(HP),mods(Size),mainwin(5),display(no),disadat(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(36)|,name(HT),cat(),symbol(HT),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(4),disadat(-1),display(no),syslevels(0),basescore(14),basepoints(40.0),points(40.0),level(4),score(14.0),premodspoints(40.0),needscheck(-1),taboofailed(0) idkey(37)|,name(IQ),cat(),symbol(IQ),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(3),disadat(-1),display(no),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(38)|,name(Kick),cat(),display(no),mode(Kick),mods(Combat Table),damage(thr + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else @if("AD:Claws (Hooves)::level" = 1 then owner::basethdice else 0))) + @max(@if("SK:Brawling::level" > ST:DX+1 then owner::basethdice else 0), @if("SK:Karate::level" = ST:DX then owner::basethdice else @if("SK:Karate::level" > ST:DX then 2 * owner::basethdice else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(),parry(No),skillused(DX-2, Brawling-2, Karate-2, Kicking (Karate), Kicking (Brawling)),mods(Punch/Kick),syslevels(0),basescore(0),chardamage(1d),dmg(thr),chardamtype(cr),charparry(No),charskillscore(9),charskillused("ST:DX"-2),charparryscore(No),hide(yes),needscheck(-1),taboofailed(0) idkey(39)|,name(Leg Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(40)|,name(Leg SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(41)|,name(Lifting ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(3),down(0),round(-1),display(No),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(42)|,name(Light Encumbrance),cat(),basevalue(2 * ST:BL),maxscore(10000000),minscore(0),symbol(LEnc),round(0),display(No),syslevels(0),basescore(78),score(78.0),needscheck(-1),taboofailed(0) idkey(43)|,name(Light Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.8 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(LEncMove),round(-1),display(No),syslevels(0),basescore(4.8),score(4.0),needscheck(-1),taboofailed(0) idkey(44)|,name(Magery),cat(),basevalue(0),display(no),minscore(0),maxscore(1000000),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(45)|,name(Magery Air),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(46)|,name(Magery Body Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(47)|,name(Magery Communication & Empathy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(48)|,name(Magery Earth),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(49)|,name(Magery Enchantment),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(50)|,name(Magery Fire),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(51)|,name(Magery Gate),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(52)|,name(Magery Healing),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(53)|,name(Magery Knowledge),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(54)|,name(Magery Light & Darkness),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(55)|,name(Magery Meta-Spells),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(56)|,name(Magery Mind Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(57)|,name(Magery Movement),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(58)|,name(Magery Necromancy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(59)|,name(Magery Protection & Warning),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(60)|,name(Magery Water),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(61)|,name(Medium Encumbrance),cat(),basevalue(3 * ST:BL),maxscore(10000000),minscore(0),symbol(MEnc),round(0),display(No),syslevels(0),basescore(117),score(117.0),needscheck(-1),taboofailed(0) idkey(62)|,name(Medium Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.6 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(MEncMove),round(-1),display(No),syslevels(0),basescore(3.6),score(3.0),needscheck(-1),taboofailed(0) idkey(63)|,name(Metric),cat(),basevalue(0),up(0),down(0),step(1),maxscore(1),minscore(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(64)|,name(Money),cat(),basevalue((ST:Starting Wealth * @max(@if(@hasmod(5% of Starting Wealth) THEN 0.05), @if(@hasmod(10% of Starting Wealth) THEN 0.1), @if(@hasmod(15% of Starting Wealth) THEN 0.15), @if(@hasmod(20% of Starting Wealth) THEN 0.2), @if(@hasmod(30% of Starting Wealth) THEN 0.3), @if(@hasmod(40% of Starting Wealth) THEN 0.4), @if(@hasmod(50% of Starting Wealth) THEN 0.5), @if(@hasmod(60% of Starting Wealth) THEN 0.6), @if(@hasmod(70% of Starting Wealth) THEN 0.7), @if(@hasmod(80% of Starting Wealth) THEN 0.8), @if(@hasmod(90% of Starting Wealth) THEN 0.9), @if(@hasmod(100% of Starting Wealth) THEN 1) ) ) - char::equipmentcost),step(0),minscore(0),display(No),round(1),mainwin(15),mods(Money),syslevels(0),basescore(245),tl(),usernotes(),familiarities(),score(245.0),needscheck(-1),taboofailed(0) idkey(66)|,name(Native Cultural Familiarities),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(67)|,name(Native Languages),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(68)|,name(No Encumbrance),cat(),basevalue(ST:BL),maxscore(10000000),minscore(0),symbol(NEnc),round(0),display(No),syslevels(0),basescore(39),score(39.0),needscheck(-1),taboofailed(0) idkey(69)|,name(No Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), ST:Ground Move)),maxscore(10000000),minscore(0),symbol(NEncMove),round(-1),display(No),syslevels(0),basescore(6),score(6.0),needscheck(-1),taboofailed(0) idkey(70)|,name(No Fine Manipulators),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(71)|,name(One Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(72)|,name(One Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(73)|,name(One-Handed Lift),cat(),basevalue(2 * @if(ST:One Arm Lifting ST::score <= 7 then ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(78),score(78.0),needscheck(-1),taboofailed(0) idkey(74)|,name(Parry),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(75)|,name(Perception),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),symbol(Per),mainwin(8),disadat(-1),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(76)|,name(Punch),cat(),display(no),mode(Punch),mods(Combat Table),damage(thr-1 + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else 0)) + @max(@if("SK:Brawling::level" > ST:DX+1 then owner::basethdice else 0), @if("SK:Boxing::level" = ST:DX+1 then owner::basethdice else @if("SK:Boxing::level" > ST:DX+1 then 2 * owner::basethdice else 0)), @if("SK:Karate::level" = ST:DX then owner::basethdice else @if("SK:Karate::level" > ST:DX then 2 * owner::basethdice else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(),parry(0),skillused(DX, Brawling, Boxing, Karate),mods(Punch/Kick),syslevels(0),basescore(0),chardamage(1d-1),dmg(thr),chardamtype(cr),charparry(0),charskillscore(11),charskillused("ST:DX"),charparryscore(9),hide(yes),needscheck(-1),taboofailed(0) idkey(77)|,name(Reaction),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(78)|,name(Remaining Funds),cat(),basevalue(ST:Starting Wealth - char::equipmentcost),step(0),minscore(0),display(No),round(1),syslevels(0),basescore(245),score(245.0),needscheck(-1),taboofailed(0) idkey(79)|,name(Shift Slightly),cat(),basevalue(50 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(1950),score(1950.0),needscheck(-1),taboofailed(0) idkey(80)|,name(Shove/Knock Over),cat(),basevalue(12 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(468),score(468.0),needscheck(-1),taboofailed(0) idkey(81)|,name(Signature Gear),cat(),basevalue(0),display(No),hide(yes),step(0),minscore(0),round(1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(82)|,name(Size Modifier),cat(),symbol(SM),basevalue(0),maxscore(1000000),minscore(-100),round(-1),up(0),down(0),step(1),mainwin(12),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(83)|,name(Space Move),cat(),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE 0 ))),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(84)|,name(ST),cat(),symbol(ST),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(1),mods(No Fine Manipulators, Size),disadat(-1),display(no),syslevels(0),basescore(14),basepoints(40.0),points(40.0),level(4),score(14.0),premodspoints(40.0),needscheck(-1),taboofailed(0) idkey(87)|,name(Starting Wealth),cat(),basevalue(ST:Wealth Modifier * @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000)),step(1),minscore(0),display(No),round(1),syslevels(0),basescore(1000),score(1000.0),needscheck(-1),taboofailed(0) idkey(88)|,name(Status),cat(),basevalue(0),display(no),round(-1),mainwin(16),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(89)|,name(Status Max),cat(),basevalue(ST:Status),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(90)|,name(Striking ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(5),down(0),round(-1),display(No),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(91)|,name(Super Jump),cat(),basevalue(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(92)|,name(Taste/Smell),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(93)|,name(Tech Level),cat(),basevalue(3),step(1),maxscore(12),minscore(0),up(5),down(-5),symbol(TL),round(1),mainwin(14),mods(Tech Level),syslevels(0),basescore(3),score(3.0),needscheck(-1),taboofailed(0) idkey(94)|,name(Three Arm Lifting ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Lifting ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(95)|,name(Three Arm Striking ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Striking ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(96)|,name(TK Basic Lift),cat(),symbol(TK BL),basevalue(ST:TK ST * ST:TK ST / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),round(@if(ST:TK ST::score <= 7 then 0 else 1)),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(97)|,name(TK Heavy Encumbrance),cat(),basevalue(6 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKHEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(98)|,name(TK Heavy Encumbrance Move),cat(),basevalue(0.4 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKHEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(99)|,name(TK Light Encumbrance),cat(),basevalue(2 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKLEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(100)|,name(TK Light Encumbrance Move),cat(),basevalue(0.8 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKLEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(101)|,name(TK Max Lift),cat(),symbol(TK ML),basevalue(8 * "ST:TK Basic Lift"),maxscore(1000000),minscore(0),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(102)|,name(TK Medium Encumbrance),cat(),basevalue(3 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKMEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(103)|,name(TK Medium Encumbrance Move),cat(),basevalue(0.6 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKMEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(104)|,name(TK Move),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(105)|,name(TK No Encumbrance),cat(),basevalue(ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKNEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(106)|,name(TK No Encumbrance Move),cat(),basevalue(ST:TK Move),maxscore(10000000),minscore(0),symbol(TKNEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(107)|,name(TK Shift Slightly),cat(),basevalue(50 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(108)|,name(TK Shove/Knock Over),cat(),basevalue(12 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(109)|,name(TK ST),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(110)|,name(TK X-Heavy Encumbrance),cat(),basevalue(10 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKXEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(111)|,name(TK X-Heavy Encumbrance Move),cat(),basevalue(0.2 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKXEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(112)|,name(Touch),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(113)|,name(Tunneling Move),cat(),basevalue(@itemhasmod(AD:Tunneling, Tunneling Move)),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(114)|,name(Two Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(115)|,name(Two Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(116)|,name(Two-Handed Lift),cat(),basevalue(8 * @if(ST:Two Arm Lifting ST::score <= 7 then ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(312),score(312.0),needscheck(-1),taboofailed(0) idkey(117)|,name(Unappealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(118)|,name(Vision),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(119)|,name(Water Move),cat(),basevalue(ST:Basic Water Move),step(1),maxscore(1000000),minscore(0),up(5),down(-5),round(-1),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(120)|,name(Wealth Modifier),cat(),basevalue(10),step(1),minscore(0),display(No),round(-1),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(121)|,name(Will),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),mainwin(7),disadat(-1),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(122)|,name(X-Heavy Encumbrance),cat(),basevalue(10 * ST:BL),maxscore(10000000),minscore(0),symbol(XEnc),round(0),display(No),syslevels(0),basescore(390),score(390.0),needscheck(-1),taboofailed(0) idkey(123)|,name(X-Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.2 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(XEncMove),round(-1),display(No),syslevels(0),basescore(1.2),score(1.0),needscheck(-1),taboofailed(0) [Advantages] idkey(125)|,name(Combat Reflexes),cat(Mundane, Mental, Mundane Mental),cost(15),gives(+1 To GR:Combat Reflexes, +2 To Fright Check),page(B43),taboo(DI:Combat Paralysis, AD:Enhanced Time Sense),syslevels(0),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0) idkey(126)|,name(High Pain Threshold),cat(Mundane, Physical, Mundane Physical),cost(10),page(B59),taboo(DI:Low Pain Threshold, AD:Supernatural Durability),skillused(Will+3),mode(ignore pain),syslevels(0),charskillscore(13),charskillused("ST:Will"+3),charparryscore(),points(10.0),baselevel(1),level(1),premodspoints(10.0),needscheck(-1),taboofailed(0) [Perks] [Disadvantages] [Quirks] [Skills] idkey(131)|,name(Axe/Mace),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Flail - 4, "SK:Two-Handed Axe/Mace" - 3, "SK:Axe/Mace Art" - 3, "SK:Axe/Mace Sport" - 3),page(B208),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(9),basepoints(2.0),points(2.0),baselevel(11),level(11),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(129)|,name(Brawling),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),page(B182),parryat(@int(%level/2)+3),mods(Punch/Kick),default(SK:Brawling Art - 3, SK:Brawling Sport - 3),replacetags(in "ST:Punch" with "hide(yes), reach()", in "ST:Kick" with "hide(yes), reach()", in "ST:Bite" with "hide(yes), reach()"),mode(Punch|Bite|Kick),damage(thr-1 + @if(me::level > ST:DX+1 then owner::basethdice else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else 0))|thr-1 + @if(me::level > ST:DX+1 then owner::basethdice else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * owner::basethdice else 0)|thr + @if(me::level > ST:DX+1 then owner::basethdice else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else @if("AD:Claws (Hooves)::level" = 1 then owner::basethdice else 0)))),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))|$if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))|$if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C|C|C,1),parry(0|No|No),skillused(Brawling|Brawling|Brawling-2, Kicking (Brawling)),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(9),chardamage(1d-1|1d-1|1d),dmg(thr|thr|thr),chardamtype(cr|cr|cr),charreach(C|C|C,1),charparry(0|No|No),charskillscore(11|11|9),charskillused("SK:Brawling"|"SK:Brawling"|"SK:Brawling"-2),charparryscore(9|No|No),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0),description(Notes: Calculated damage takes into account bonuses from Teeth, Weak Bite, Claws, and skill level. You may add the modifier "Has Gauntlets/Brass Knuckles" or "Has Boots" to apply the +1 damage to Punch or Kick, as appropriate.) idkey(128)|,name(Flail),type(DX/H),cat(_General, Combat/Weapons - Melee Combat),default(DX - 6, "SK:Axe/Mace" - 4, "SK:Two-Handed Flail" -3, SK:Flail Art - 3, SK:Flail Sport - 3),page(B208),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(10),basepoints(12.0),points(12.0),baselevel(13),level(13),multpoints(12.0),apppoints(12.0),premodspoints(12.0),needscheck(-1),taboofailed(0) idkey(130)|,name(Knife),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),default(DX - 4, SK:Force Sword - 3, "SK:Main-Gauche" - 3, SK:Shortsword - 3, SK:Knife Art - 3, SK:Knife Sport - 3, SK:Sword!),page(B208),parryat(@int(%level/2)+3-1),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(9),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(127)|,name(Shield),nameext(Shield),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),default(DX - 4, "SK:Shield (Buckler)" - 2, "SK:Shield (Force)" - 2, "SK:Shield Art (Shield)" - 3, "SK:Shield Sport (Shield)" - 3),page(B220),blockat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+3),levelmult(1),syslevels(0),extralevels(0),childpoints(0),blocklevel(11),basepoints(8.0),points(8.0),baselevel(14),level(14),multpoints(8.0),apppoints(8.0),premodspoints(8.0),needscheck(-1),taboofailed(0) [Spells] [Equipment] idkey(139)|,name(Boots),cat(Armor - Low Tech Gloves & Footwear),techlvl(2),location(feet),dr(2*),basecost(80),baseweight(3),lc(),page(B284),mods(Equipment, Boots),count(1),premodscost(80),cost(80),precountcost(80),precountweight(3),weight(3),chardr(2*),ocount(1),aa(1),needscheck(-1),taboofailed(0),description(TL:2 LC:-- DR:2* Locations: feet Notes: [1] Concealable as or under clothing.),notes([1]) idkey(137)|,name(Large Knife),cat(Muscle-Powered Ranged Weapons, Melee Weapons),techlvl(0),break(0),lc(4),basecost(40),baseweight(1),page(B272, B276),mods(Equipment, Melee Quality, Sword Class Quality),calcrange(yes),mode(swing|thrust|thrown),damage(sw-2|thr|thr),damtype(cut|imp|imp),reach(C,1|C|),parry(-1|-1|),minst(6|6|6),skillused(Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3|Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3|Thrown Weapon (Knife), DX-4),acc(||0),rangehalfdam(||ST*0.8),rangemax(||ST*1.5),rof(||1),shots(||T(1)),bulk(||-2),count(1),premodscost(40),cost(40),precountcost(40),precountweight(1),weight(1),charminst(6|6|6),chardamage(2d-2|1d|1d),dmg(sw|thr|thr),chardamtype(cut|imp|imp),charrangehalfdam(||11.2),charrangemax(||21),charreach(C,1|C|),characc(||0),charparry(-1|-1|),charshots(||T(1)),charskillscore(12|12|7),charskillused("SK:Knife"|"SK:Knife"|"ST:DX"-4),charparryscore(9|9|No),charrof(||1),ocount(1),needscheck(-1),taboofailed(0),description(TL:0 LC:4, [Mode: thrown Dam:thr imp Acc:0 Range:ST*0.8/ST*1.5 RoF:1 Shots:T(1) ST:6 Bulk:-2], [Mode:swing Dam:sw-2 cut Reach:C,1 Parry:-1 ST:6 Skill:Knife], [Mode:thrust Dam:thr imp Reach:C Parry:-1 ST:6 Skill:Knife Notes: [1] Can be thrown. See Muscle Powered Ranged Weapon Table (p. 275)]),notes(|[1]|) idkey(140)|,name(Leather Gloves),cat(Armor - Low Tech Gloves & Footwear),techlvl(1),location(hands),dr(2*),basecost(30),baseweight(0),lc(),page(B284),mods(Equipment),count(1),premodscost(30),cost(30),precountcost(30),precountweight(0),weight(0),chardr(2*),ocount(1),aa(1),needscheck(-1),taboofailed(0),description(TL:1 LC:-- DR:2* Locations: hands) idkey(135)|,name(Mail Coif),cat(Armor - Low Tech Headgear),techlvl(2),location(skull, neck),dr(4/2*),basecost(55),baseweight(4),lc(3),page(B284),mods(Equipment),count(1),premodscost(55),cost(55),precountcost(55),precountweight(4),weight(4),chardr(4/2*),ocount(1),aa(1),needscheck(-1),taboofailed(0),description(TL:2 LC:3 DR:4/2* Locations: skull, neck Notes: [3] Split DR: use the lower DR against crushing attacks.),notes([3]) idkey(132)|,name(Mail Hauberk),cat(Armor - Low Tech Body Armor),techlvl(2),location(torso, groin),dr(4/2*),basecost(230),baseweight(25),lc(3),page(B283),mods(Equipment),count(1),premodscost(230),cost(230),precountcost(230),precountweight(25),weight(25),chardr(4/2*),ocount(1),aa(1),needscheck(-1),taboofailed(0),description(TL:2 LC:3 DR:4/2* Locations: torso, groin Notes: [3] Split DR: use the lower DR against crushing attacks.),notes([3]) idkey(133)|,name(Mail Leggings),cat(Armor - Low Tech Limb Armor),techlvl(2),location(legs),dr(4/2*),basecost(110),baseweight(15),lc(3),page(B283),mods(Equipment),count(1),premodscost(110),cost(110),precountcost(110),precountweight(15),weight(15),chardr(4/2*),ocount(1),aa(1),needscheck(-1),taboofailed(0),description(TL:2 LC:3 DR:4/2* Locations: legs Notes: [3] Split DR: use the lower DR against crushing attacks.),notes([3]) idkey(134)|,name(Mail Sleeves),cat(Armor - Low Tech Limb Armor),techlvl(2),location(arms),dr(4/2*),basecost(70),baseweight(9),lc(3),page(B283),mods(Equipment),count(1),premodscost(70),cost(70),precountcost(70),precountweight(9),weight(9),chardr(4/2*),ocount(1),aa(1),needscheck(-1),taboofailed(0),description(TL:2 LC:3 DR:4/2* Locations: arms Notes: [3] Split DR: use the lower DR against crushing attacks.),notes([3]) idkey(138)|,name(Medium Shield),cat(Shields),basecost(60),baseweight(15),dr(7/40),db(2),lc(4),techlvl(1),skillused(DX-4, Shield-2, Shield (Shield)),damage(thr),damtype(cr),reach(1),parry(No),minst(),page(B273, B287),mods(Equipment, Shield),count(1),premodscost(60),cost(60),precountcost(60),precountweight(15),weight(15),chardamage(1d),dmg(thr),chardamtype(cr),charreach(1),chardr(7/40),chardb(2),charparry(No),charskillscore(14),charskillused("SK:Shield (Shield)"),charparryscore(No),ocount(1),aa(1),shieldarc(Left Arm),needscheck(-1),taboofailed(0),description(TL:1 LC:4 DB:2 Dam:thr cr Reach:1 Parry:No ST:-- DR:7 HP:40 Skill:Shield (Shield) Notes: [2,3,4] Can be used offensively with a shield bash (see the Melee Weapon Table p. B273) or shield rush (see Slam, p. B371). At TL2+, you can give your small, medium, or large shield a spike to increase damage: add $20 and 5 lbs. Also available as a buckler. You can ready a buckler in one turn and drop it as a free action, just like a weapon - but it always occupies one hand, and it does not allow a shield rush. Use Shield (Buckler) instead of regular shield skill. No effect on statistics. At TL3+, iron shields are available but uncommon: x5 cost, x2 weight, +3 DR, and x2 HP. At TL7+ plastic riot shields (made of Lexan, etc.) have x1/2 weight but otherwise identical statistics. Shield composition never affects DB.),notes([2,3,4]) idkey(136)|,name(Morningstar),cat(Melee Weapons),techlvl(3),break(0),lc(4),basecost(80),baseweight(6),page(B272),mods(Equipment, Melee Quality, Crushing/Imp Class Quality),damage(sw+3),damtype(cr),reach(1),parry(0U),minst(12),skillused(Flail, DX-6, Axe/Mace-4, Two-Handed Flail-3),count(1),premodscost(80),cost(80),precountcost(80),precountweight(6),weight(6),charminst(12),chardamage(2d+3),dmg(sw),chardamtype(cr),charreach(1),charparry(0U),charskillscore(13),charskillused("SK:Flail"),charparryscore(10U),ocount(1),needscheck(-1),taboofailed(0),description(TL:3 LC:4, Dam:sw+3 cr Reach:1 Parry:0U ST:12 Skill:Flail Notes: [6] Attempts to parry flails are at -4, and fencing weapons (F parry) cannot parry at all! Attempts to block flails are at -2. A nunchaku is small, and gives half these penalties.),notes([6]) [Packages] [Mods] idkey(22),parentkey(21)|,name(No Fine Manipulators),cost(-0%),formula(-@if(ST:No Fine Manipulators >0 & owner::score > 10 then 40 else 0)),forceformula(yes),group(No Fine Manipulators Stat),page(B145),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(35),parentkey(34)|,name(Size),cost(-10%),group(Size),formula(-@if(ST:Size Modifier > 0 & ST:ST::Score > 10 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(124),parentkey(64)|,name(100% of Starting Wealth),cost(+0),group(Money),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(86),parentkey(84)|,name(No Fine Manipulators),cost(-40%),group(No Fine Manipulators Stat),formula(-@if(ST:No Fine Manipulators >0 & owner::score > 10 then 40 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(85),parentkey(84)|,name(Size),cost(-10%),group(Size ST),formula(-@if(ST:Size Modifier > 0 & ST:ST::Score > 10 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) [Description] [Notes] [Groups] group(3D Spatial Sense),name(Aerobatics),itemtype(skills) group(3D Spatial Sense),name(Astrobatics),itemtype(skills) group(3D Spatial Sense),name(Free Fall),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Hyperspace),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Space),itemtype(skills) group(Absolute Direction),name(Body Sense),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Air),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Land),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Sea),itemtype(skills) group(Alien Friend Conditionals),name(Anthropology),itemtype(skills) group(Alien Friend Conditionals),name(History),itemtype(skills) group(Alien Friend Conditionals),name(Psychology),itemtype(skills) group(Alien Friend Gives),name(Diplomacy),itemtype(skills) group(Alien Friend Gives),name(Expert Skill),nameext(Xenology),itemtype(skills) group(Allure),name(Dancing),itemtype(skills) group(Allure),name(Erotic Art),itemtype(skills) group(Allure),name(Makeup),itemtype(skills) group(Allure),name(Sex Appeal),itemtype(skills) group(Allure),name(Singing),itemtype(skills) group(Animal Friend),name(Animal Handling),itemtype(skills) group(Animal Friend),name(Falconry),itemtype(skills) group(Animal Friend),name(Packing),itemtype(skills) group(Animal Friend),name(Riding),itemtype(skills) group(Animal Friend),name(Teamster),itemtype(skills) group(Animal Friend),name(Veterinary),itemtype(skills) group(Appeal),name(Appealing),itemtype(stats) group(Appeal),name(Unappealing),itemtype(stats) group(Artificer),name(Armoury),itemtype(skills) group(Artificer),name(Carpentry),itemtype(skills) group(Artificer),name(Electrician),itemtype(skills) group(Artificer),name(Electronics Repair),itemtype(skills) group(Artificer),name(Engineer),itemtype(skills) group(Artificer),name(Machinist),itemtype(skills) group(Artificer),name(Masonry),itemtype(skills) group(Artificer),name(Mechanic),itemtype(skills) group(Artificer),name(Smith),itemtype(skills) group(Bard),name(Heraldry),itemtype(skills) group(Bard),name(Literature),itemtype(skills) group(Bard),name(Musical Influence),itemtype(skills) group(Bard),name(Poetry),itemtype(skills) group(Bard),name(Public Speaking),itemtype(skills) group(Bard),name(Singing),itemtype(skills) group(Born Spacer),name(Aerobatics),itemtype(skills) group(Born Spacer),name(Free Fall),itemtype(skills) group(Born Spacer),name(Navigation),nameext(Space),itemtype(skills) group(Born Spacer),name(Piloting),nameext(Aerospace),itemtype(skills) group(Born Spacer),name(Piloting),nameext(Contragravity),itemtype(skills) group(Born Spacer),name(Piloting),nameext(High-Performance Spacecraft),itemtype(skills) group(Born Spacer),name(Piloting),nameext(Lightsail),itemtype(skills) group(Born Spacer),name(Piloting),nameext(Low-Performance Spacecraft),itemtype(skills) group(Born Spacer),name(Spacer),itemtype(skills) group(Born Spacer),name(Vacc Suit),itemtype(skills) group(Born Tactician),name(Expert Skill),nameext(Military Science),itemtype(skills) group(Born Tactician),name(History),nameext(Military),itemtype(skills) group(Born Tactician),name(Intelligence Analysis),itemtype(skills) group(Born Tactician),name(Leadership),itemtype(skills) group(Born Tactician),name(Savoir-Faire),nameext(Military),itemtype(skills) group(Born Tactician),name(Soldier),itemtype(skills) group(Born Tactician),name(Strategy),nameext(Land),itemtype(skills) group(Born Tactician),name(Tactics),itemtype(skills) group(Born War-Leader),name(Intelligence Analysis),itemtype(skills) group(Born War-Leader),name(Leadership),itemtype(skills) group(Born War-Leader),name(Savoir-Faire),nameext(Military),itemtype(skills) group(Born War-Leader),name(Strategy),itemtype(skills) group(Born War-Leader),name(Tactics),itemtype(skills) group(Business Acumen),name(Accounting),itemtype(skills) group(Business Acumen),name(Administration),itemtype(skills) group(Business Acumen),name(Economics),itemtype(skills) group(Business Acumen),name(Finance),itemtype(skills) group(Business Acumen),name(Gambling),itemtype(skills) group(Business Acumen),name(Market Analysis),itemtype(skills) group(Business Acumen),name(Merchant),itemtype(skills) group(Business Acumen),name(Propaganda),itemtype(skills) group(Charisma),name(Fortune-Telling),itemtype(skills) group(Charisma),name(Leadership),itemtype(skills) group(Charisma),name(Panhandling),itemtype(skills) group(Charisma),name(Public Speaking),itemtype(skills) group(Close to Heaven),name(Exorcism),itemtype(skills) group(Close to Heaven),name(Meditation),itemtype(skills) group(Close to Heaven),name(Religious Ritual),itemtype(skills) group(Close to Heaven),name(Ritual Magic),itemtype(skills) group(Close to Heaven),name(Theology),itemtype(skills) group(Combat Reflexes),name(Block),itemtype(stats) group(Combat Reflexes),name(Dodge),itemtype(stats) group(Combat Reflexes),name(Fast-Draw),itemtype(skills) group(Combat Reflexes),name(Parry),itemtype(stats) group(Computer Wizard),name(Computer Operation),itemtype(skills) group(Computer Wizard),name(Computer Programming),itemtype(skills) group(Computer Wizard),name(Electronics Operation),nameext(Communications),itemtype(skills) group(Computer Wizard),name(Electronics Operation),nameext(Media),itemtype(skills) group(Computer Wizard),name(Electronics Repair),nameext(Computers),itemtype(skills) group(Computer Wizard),name(Expert Skill),nameext(Arachnoxenology),itemtype(skills) group(Computer Wizard),name(Expert Skill),nameext(Computer Security),itemtype(skills) group(Computer Wizard),name(Psychology),nameext(AI),itemtype(skills) group(Conducting),name(Musical Instrument),itemtype(skills) group(Conducting),name(Singing),itemtype(skills) group(Cyberneticist),name(Computer Hacking),itemtype(skills) group(Cyberneticist),name(Computer Operation),itemtype(skills) group(Cyberneticist),name(Computer Programming),itemtype(skills) group(Cyberneticist),name(Computer Programming),nameext(AI),itemtype(skills) group(Cyberneticist),name(Electronics Repair),nameext(Computers),itemtype(skills) group(Devotion),name(Autohypnosis),itemtype(skills) group(Devotion),name(Exorcism),itemtype(skills) group(Devotion),name(Meditation),itemtype(skills) group(Devotion),name(Religious Ritual),itemtype(skills) group(Empathy),name(Detect Lies),itemtype(skills) group(Empathy),name(Fortune-Telling),itemtype(skills) group(Flexibility),name(Climbing),itemtype(skills) group(Flexibility),name(Erotic Art),itemtype(skills) group(Flexibility),name(Escape),itemtype(skills) group(Forceful Chi),name(Breaking Blow),itemtype(skills) group(Forceful Chi),name(Erotic Art),itemtype(skills) group(Forceful Chi),name(Flying Leap),itemtype(skills) group(Forceful Chi),name(Hypnotic Hands),itemtype(skills) group(Forceful Chi),name(Hypnotism),itemtype(skills) group(Forceful Chi),name(Invisibility Art),itemtype(skills) group(Forceful Chi),name(Kiai),itemtype(skills) group(Forceful Chi),name(Power Blow),itemtype(skills) group(Forceful Chi),name(Precognitive Parry),itemtype(skills) group(Forceful Chi),name(Pressure Points),itemtype(skills) group(Forceful Chi),name(Pressure Secrets),itemtype(skills) group(Forceful Chi),name(Push),itemtype(skills) group(Forceful Chi),name(Throwing Art),itemtype(skills) group(Forceful Chi),name(Zen Archery),itemtype(skills) group(Gifted Artist),name(Artist),itemtype(skills) group(Gifted Artist),name(Jeweler),itemtype(skills) group(Gifted Artist),name(Leatherworking),itemtype(skills) group(Gifted Artist),name(Photography),itemtype(skills) group(Gifted Artist),name(Sewing),itemtype(skills) group(Goodwife),name(Cooking),itemtype(skills) group(Goodwife),name(Diagnosis),itemtype(skills) group(Goodwife),name(Gardening),itemtype(skills) group(Goodwife),name(Housekeeping),itemtype(skills) group(Goodwife),name(Sewing),itemtype(skills) group(Green Thumb),name(Biology),itemtype(skills) group(Green Thumb),name(Farming),itemtype(skills) group(Green Thumb),name(Gardening),itemtype(skills) group(Green Thumb),name(Herb Lore),itemtype(skills) group(Green Thumb),name(Naturalist),itemtype(skills) group(Halfling Ranged Weapon Talent),name(Bow),itemtype(skills) group(Halfling Ranged Weapon Talent),name(Sling),itemtype(skills) group(Halfling Ranged Weapon Talent),name(Throwing),itemtype(skills) group(Halfling Ranged Weapon Talent),name(Thrown Weapon),nameext(Dart),itemtype(skills) group(Halfling Ranged Weapon Talent),name(Thrown Weapon),nameext(Knife),itemtype(skills) group(Halfling Ranged Weapon Talent),name(Thrown Weapon),nameext(Stick),itemtype(skills) group(Healer),name(Diagnosis),itemtype(skills) group(Healer),name(Esoteric Medicine),itemtype(skills) group(Healer),name(First Aid),itemtype(skills) group(Healer),name(Pharmacy),itemtype(skills) group(Healer),name(Physician),itemtype(skills) group(Healer),name(Physiology),itemtype(skills) group(Healer),name(Psychology),itemtype(skills) group(Healer),name(Surgery),itemtype(skills) group(Healer),name(Veterinary),itemtype(skills) group(High Manual Dexterity),name(Artist),itemtype(skills) group(High Manual Dexterity),name(Jeweler),itemtype(skills) group(High Manual Dexterity),name(Knot-Tying),itemtype(skills) group(High Manual Dexterity),name(Leatherworking),itemtype(skills) group(High Manual Dexterity),name(Lockpicking),itemtype(skills) group(High Manual Dexterity),name(Pickpocket),itemtype(skills) group(High Manual Dexterity),name(Sewing),itemtype(skills) group(High Manual Dexterity),name(Sleight of Hand),itemtype(skills) group(High Manual Dexterity),name(Surgery),itemtype(skills) group(Hot Pilot),name(Gunner),itemtype(skills) group(Hot Pilot),name(Navigation),nameext(Air),itemtype(skills) group(Hot Pilot),name(Navigation),nameext(Space),itemtype(skills) group(Hot Pilot),name(Piloting),itemtype(skills) group(Hunchback),name(Disguise),itemtype(skills) group(Hunchback),name(Shadowing),itemtype(skills) group(Hyperspectral Vision),name(Forensics),itemtype(skills) group(Hyperspectral Vision),name(Observation),itemtype(skills) group(Hyperspectral Vision),name(Search),itemtype(skills) group(Influence Skills),name(Diplomacy),itemtype(skills) group(Influence Skills),name(Fast-Talk),itemtype(skills) group(Influence Skills),name(Intimidation),itemtype(skills) group(Influence Skills),name(Savoir-Faire),itemtype(skills) group(Influence Skills),name(Sex Appeal),itemtype(skills) group(Influence Skills),name(Streetwise),itemtype(skills) group(Inner Balance),name(Autohypnosis),itemtype(skills) group(Inner Balance),name(Blind Fighting),itemtype(skills) group(Inner Balance),name(Body Control),itemtype(skills) group(Inner Balance),name(Body Language),itemtype(skills) group(Inner Balance),name(Body Sense),itemtype(skills) group(Inner Balance),name(Breath Control),itemtype(skills) group(Inner Balance),name(Dreaming),itemtype(skills) group(Inner Balance),name(Immovable Stance),itemtype(skills) group(Inner Balance),name(Light Walk),itemtype(skills) group(Inner Balance),name(Lizard Climb),itemtype(skills) group(Inner Balance),name(Meditation),itemtype(skills) group(Inner Balance),name(Mental Strength),itemtype(skills) group(Inner Balance),name(Mind Block),itemtype(skills) group(Inner Balance),name(Sensitivity),itemtype(skills) group(Intuitive Admiral),name(Expert Skill),nameext(Military Science),itemtype(skills) group(Intuitive Admiral),name(History),nameext(Military),itemtype(skills) group(Intuitive Admiral),name(Intelligence Analysis),itemtype(skills) group(Intuitive Admiral),name(Leadership),itemtype(skills) group(Intuitive Admiral),name(Savoir-Faire),nameext(Military),itemtype(skills) group(Intuitive Admiral),name(Shiphandling),nameext(Spaceship),itemtype(skills) group(Intuitive Admiral),name(Shiphandling),nameext(Starship),itemtype(skills) group(Intuitive Admiral),name(Spacer),itemtype(skills) group(Intuitive Admiral),name(Strategy),nameext(Space),itemtype(skills) group(Killjoy),name(Carousing),itemtype(skills) group(Killjoy),name(Connoisseur),itemtype(skills) group(Killjoy),name(Erotic Art),itemtype(skills) group(Killjoy),name(Gambling),itemtype(skills) group(Low Empathy),name(Acting),itemtype(skills) group(Low Empathy),name(Carousing),itemtype(skills) group(Low Empathy),name(Criminology),itemtype(skills) group(Low Empathy),name(Detect Lies),itemtype(skills) group(Low Empathy),name(Diplomacy),itemtype(skills) group(Low Empathy),name(Enthrallment),itemtype(skills) group(Low Empathy),name(Fast-Talk),itemtype(skills) group(Low Empathy),name(Interrogation),itemtype(skills) group(Low Empathy),name(Leadership),itemtype(skills) group(Low Empathy),name(Merchant),itemtype(skills) group(Low Empathy),name(Politics),itemtype(skills) group(Low Empathy),name(Psychology),itemtype(skills) group(Low Empathy),name(Savoir-Faire),itemtype(skills) group(Low Empathy),name(Sex Appeal),itemtype(skills) group(Low Empathy),name(Sociology),itemtype(skills) group(Low Empathy),name(Streetwise),itemtype(skills) group(Mariner),name(Airshipman),itemtype(skills) group(Mariner),name(Boating),itemtype(skills) group(Mariner),name(Freight Handling),itemtype(skills) group(Mariner),name(Knot-Tying),itemtype(skills) group(Mariner),name(Meteorology),itemtype(skills) group(Mariner),name(Navigation),itemtype(skills) group(Mariner),name(Seamanship),itemtype(skills) group(Mariner),name(Shiphandling),itemtype(skills) group(Mariner),name(Spacer),itemtype(skills) group(Mariner),name(Submariner),itemtype(skills) group(Master Builder),name(Architecture),itemtype(skills) group(Master Builder),name(Carpentry),itemtype(skills) group(Master Builder),name(Engineer),itemtype(skills) group(Master Builder),name(Forced Entry),itemtype(skills) group(Master Builder),name(Masonry),itemtype(skills) group(Mathematical Ability),name(Accounting),itemtype(skills) group(Mathematical Ability),name(Astronomy),itemtype(skills) group(Mathematical Ability),name(Cryptography),itemtype(skills) group(Mathematical Ability),name(Engineer),itemtype(skills) group(Mathematical Ability),name(Finance),itemtype(skills) group(Mathematical Ability),name(Market Analysis),itemtype(skills) group(Mathematical Ability),name(Mathematics),itemtype(skills) group(Mathematical Ability),name(Physics),itemtype(skills) group(Memetic Competence),name(Brainwashing),itemtype(skills) group(Memetic Competence),name(Diplomacy),itemtype(skills) group(Memetic Competence),name(Expert Skill),nameext(Memetics),itemtype(skills) group(Memetic Competence),name(Fast-Talk),itemtype(skills) group(Memetic Competence),name(Interrogation),itemtype(skills) group(Memetic Competence),name(Leadership),itemtype(skills) group(Memetic Competence),name(Merchant),itemtype(skills) group(Memetic Competence),name(Politics),itemtype(skills) group(Memetic Competence),name(Propaganda),itemtype(skills) group(Memetic Competence),name(Psychology),itemtype(skills) group(Memetic Competence),name(Sociology),itemtype(skills) group(Memetic Competence),name(Teaching),itemtype(skills) group(Musical Ability),name(Group Performance),nameext(Conducting),itemtype(skills) group(Musical Ability),name(Musical Composition),itemtype(skills) group(Musical Ability),name(Musical Influence),itemtype(skills) group(Musical Ability),name(Musical Instrument),itemtype(skills) group(Musical Ability),name(Singing),itemtype(skills) group(Natural Diver),name(Aquabatics),itemtype(skills) group(Natural Diver),name(Diving Suit),itemtype(skills) group(Natural Diver),name(Scuba),itemtype(skills) group(Natural Diver),name(Submarine),nameext(Free-Flooding Sub),itemtype(skills) group(Natural Diver),name(Swimming),itemtype(skills) group(Oblivious),name(Diplomacy),itemtype(skills) group(Oblivious),name(Fast-Talk),itemtype(skills) group(Oblivious),name(Intimidation),itemtype(skills) group(Oblivious),name(Savoir-Faire),itemtype(skills) group(Oblivious),name(Sex Appeal),itemtype(skills) group(Oblivious),name(Streetwise),itemtype(skills) group(Outdoorsman),name(Camouflage),itemtype(skills) group(Outdoorsman),name(Fishing),itemtype(skills) group(Outdoorsman),name(Mimicry),itemtype(skills) group(Outdoorsman),name(Naturalist),itemtype(skills) group(Outdoorsman),name(Navigation),itemtype(skills) group(Outdoorsman),name(Survival),itemtype(skills) group(Outdoorsman),name(Tracking),itemtype(skills) group(Perfect Balance),name(Acrobatics),itemtype(skills) group(Perfect Balance),name(Aerobatics),itemtype(skills) group(Perfect Balance),name(Aquabatics),itemtype(skills) group(Perfect Balance),name(Climbing),itemtype(skills) group(Perfect Balance),name(Piloting),itemtype(skills) group(Pop Culture Maven),name(Connoisseur),nameext(Virtual Reality Arts),itemtype(skills) group(Pop Culture Maven),name(Current Affairs),nameext(People),itemtype(skills) group(Pop Culture Maven),name(Current Affairs),nameext(Popular Culture),itemtype(skills) group(Pop Culture Maven),name(Current Affairs),nameext(Sport),itemtype(skills) group(Pop Culture Maven),name(Expert Skill),nameext(Memetics),itemtype(skills) group(Sage),name(Archaeology),itemtype(skills) group(Sage),name(Expert Skill),itemtype(skills) group(Sage),name(Geography),itemtype(skills) group(Sage),name(Heraldry),itemtype(skills) group(Sage),name(Hidden Lore),itemtype(skills) group(Sage),name(History),itemtype(skills) group(Sage),name(Law),itemtype(skills) group(Sage),name(Literature),itemtype(skills) group(Sage),name(Occultism),itemtype(skills) group(Sage),name(Philosophy),itemtype(skills) group(Sage),name(Research),itemtype(skills) group(Sage),name(Theology),itemtype(skills) group(Seek Spells),name(Seek Earth),itemtype(spells) group(Seek Spells),name(Seek Water),itemtype(spells) group(Shyness),name(Acting),itemtype(skills) group(Shyness),name(Carousing),itemtype(skills) group(Shyness),name(Diplomacy),itemtype(skills) group(Shyness),name(Fast-Talk),itemtype(skills) group(Shyness),name(Intimidation),itemtype(skills) group(Shyness),name(Leadership),itemtype(skills) group(Shyness),name(Merchant),itemtype(skills) group(Shyness),name(Panhandling),itemtype(skills) group(Shyness),name(Performance),itemtype(skills) group(Shyness),name(Politics),itemtype(skills) group(Shyness),name(Public Speaking),itemtype(skills) group(Shyness),name(Savoir-Faire),itemtype(skills) group(Shyness),name(Sex Appeal),itemtype(skills) group(Shyness),name(Streetwise),itemtype(skills) group(Shyness),name(Teaching),itemtype(skills) group(Smooth Operator),name(Acting),itemtype(skills) group(Smooth Operator),name(Carousing),itemtype(skills) group(Smooth Operator),name(Detect Lies),itemtype(skills) group(Smooth Operator),name(Diplomacy),itemtype(skills) group(Smooth Operator),name(Fast-Talk),itemtype(skills) group(Smooth Operator),name(Intimidation),itemtype(skills) group(Smooth Operator),name(Leadership),itemtype(skills) group(Smooth Operator),name(Panhandling),itemtype(skills) group(Smooth Operator),name(Politics),itemtype(skills) group(Smooth Operator),name(Public Speaking),itemtype(skills) group(Smooth Operator),name(Savoir-Faire),itemtype(skills) group(Smooth Operator),name(Sex Appeal),itemtype(skills) group(Smooth Operator),name(Streetwise),itemtype(skills) group(Stuttering),name(Diplomacy),itemtype(skills) group(Stuttering),name(Fast-Talk),itemtype(skills) group(Stuttering),name(Performance),itemtype(skills) group(Stuttering),name(Public Speaking),itemtype(skills) group(Stuttering),name(Sex Appeal),itemtype(skills) group(Stuttering),name(Singing),itemtype(skills) group(Talker),name(Detect Lies),itemtype(skills) group(Talker),name(Diplomacy),itemtype(skills) group(Talker),name(Fast-Talk),itemtype(skills) group(Talker),name(Psychology),itemtype(skills) group(Talker),name(Savoir-Faire),itemtype(skills) group(Tough Guy),name(Fast-Talk),itemtype(skills) group(Tough Guy),name(Forced Entry),itemtype(skills) group(Tough Guy),name(Intimidation),itemtype(skills) group(Tough Guy),name(Shadowing),itemtype(skills) group(Tough Guy),name(Streetwise),itemtype(skills) group(Voice),name(Diplomacy),itemtype(skills) group(Voice),name(Fast-Talk),itemtype(skills) group(Voice),name(Mimicry),itemtype(skills) group(Voice),name(Performance),itemtype(skills) group(Voice),name(Politics),itemtype(skills) group(Voice),name(Public Speaking),itemtype(skills) group(Voice),name(Sex Appeal),itemtype(skills) group(Voice),name(Singing),itemtype(skills) group(Whiz Kid),name(Chemistry),itemtype(skills) group(Whiz Kid),name(Criminology),itemtype(skills) group(Whiz Kid),name(Diagnosis),itemtype(skills) group(Whiz Kid),name(Forensics),itemtype(skills) group(Whiz Kid),name(Psychology),itemtype(skills) group(Whiz Kid),name(Research),itemtype(skills) [Cats] name(%NewSpellList%),itemtype(spells) name(_General),itemtype(skills) name(_New Equipment),itemtype(equipment) name(_New Skills),itemtype(skills) name(Air),code(Ai),itemtype(spells) name(Animal),itemtype(skills) name(Animals),itemtype(equipment) name(Animals - Equestrian Gear),itemtype(equipment) name(Animals - Horse Armor (Barding)),itemtype(equipment) name(Armor - High- & Ultra- Tech Body Armor),itemtype(equipment) name(Armor - High- & Ultra- Tech Environment Suits),itemtype(equipment) name(Armor - High- & Ultra- Tech Gloves & Footwear),itemtype(equipment) name(Armor - High- & Ultra- Tech Headgear),itemtype(equipment) name(Armor - Low Tech Armor Suits),itemtype(equipment) name(Armor - Low Tech Body Armor),itemtype(equipment) name(Armor - Low Tech Gloves & Footwear),itemtype(equipment) name(Armor - Low Tech Headgear),itemtype(equipment) name(Armor - Low Tech Limb Armor),itemtype(equipment) name(Arts/Entertainment),itemtype(skills) name(Athletic),itemtype(skills) name(Athletic - Combat Art/Sport),itemtype(skills) name(Attributes),itemtype(ads) name(Attributes),itemtype(disads) name(Body Control),code(BC),itemtype(spells) name(Build),itemtype(disads) name(Business),itemtype(skills) name(Character Templates),itemtype(packages) name(Character Templates - Basic Set),itemtype(packages) name(Character Templates - Traveller Interstellar Wars),itemtype(packages) name(Clothing),itemtype(equipment) name(Combat Techniques),itemtype(skills) name(Combat/Weapons - Melee Combat),itemtype(skills) name(Combat/Weapons - Ranged Combat),itemtype(skills) name(Communication & Empathy),code(CE),itemtype(spells) name(Craft),itemtype(skills) name(Criminal/Street),itemtype(skills) name(Cultural Familiarity),itemtype(ads) name(Design/Invention),itemtype(skills) name(Earth),itemtype(spells) name(Enchantment),code(En),itemtype(spells) name(Esoteric),itemtype(skills) name(Everyman),itemtype(skills) name(Exotic),itemtype(ads) name(Exotic),itemtype(disads) name(Exotic Mental),itemtype(ads) name(Exotic Mental),itemtype(disads) name(Exotic Physical),itemtype(ads) name(Exotic Physical),itemtype(disads) name(Extra Arms/Legs),itemtype(ads) name(Extra Arms/Legs),itemtype(disads) name(Fire),code(Fi),itemtype(spells) name(Firearms - Pistols & SMGs),itemtype(equipment) name(Firearms - Rifles & Shotguns),itemtype(equipment) name(Firearms - Ultra-Tech Firearms),itemtype(equipment) name(Gate),code(Ga),itemtype(spells) name(General),itemtype(ads) name(General),itemtype(disads) name(General),itemtype(quirks) name(Hand Grenades & Incendiaries),itemtype(equipment) name(Healing),code(He),itemtype(spells) name(Heavy Weapons),itemtype(equipment) name(Influence),itemtype(ads) name(Influence),itemtype(disads) name(Innate Attack),itemtype(ads) name(Knowledge),itemtype(skills) name(Knowledge),code(Kn),itemtype(spells) name(Language),itemtype(ads) name(Language Spoken),itemtype(ads) name(Language Written),itemtype(ads) name(Light & Darkness),code(LD),itemtype(spells) name(Medical),itemtype(skills) name(Melee Weapons),itemtype(equipment) name(Mental),itemtype(ads) name(Mental),itemtype(disads) name(Mental),itemtype(quirks) name(Meta-Spells),code(MS),itemtype(spells) name(Meta-Traits),itemtype(packages) name(Meta-Traits - Elemental),itemtype(packages) name(Meta-Traits - Machine),itemtype(packages) name(Meta-Traits - Mentality),itemtype(packages) name(Meta-Traits - Morphology),itemtype(packages) name(Meta-Traits - Spirit),itemtype(packages) name(Military),itemtype(skills) name(Mind Control),code(MC),itemtype(spells) name(Miscellaneous Equipment - Camping & Survival Gear),itemtype(equipment) name(Miscellaneous Equipment - Communications & Information Gear),itemtype(equipment) name(Miscellaneous Equipment - Computer Software),itemtype(equipment) name(Miscellaneous Equipment - Computers),itemtype(equipment) name(Miscellaneous Equipment - Law-Enforcement Thief & Spy Gear),itemtype(equipment) name(Miscellaneous Equipment - Medical Gear),itemtype(equipment) name(Miscellaneous Equipment - Medical Gear - Drugs),itemtype(equipment) name(Miscellaneous Equipment - Optics & Sensors),itemtype(equipment) name(Miscellaneous Equipment - Sensors and Scientific Equipment),itemtype(equipment) name(Miscellaneous Equipment - Survival Gear),itemtype(equipment) name(Miscellaneous Equipment - Tools),itemtype(equipment) name(Miscellaneous Equipment - Weapon & Combat Accessories),itemtype(equipment) name(Movement),itemtype(spells) name(Mundane),itemtype(ads) name(Mundane),itemtype(disads) name(Mundane Mental),itemtype(ads) name(Mundane Mental),itemtype(disads) name(Mundane Physical),itemtype(ads) name(Mundane Physical),itemtype(disads) name(Mundane Social),itemtype(ads) name(Mundane Social),itemtype(disads) name(Muscle-Powered Ranged Weapons),itemtype(equipment) name(Natural Attacks),itemtype(ads) name(Natural Attacks),itemtype(equipment) name(Natural Sciences),itemtype(skills) name(Necromancy),code(Ne),itemtype(spells) name(Noncombat Techniques),itemtype(skills) name(Occult/Magical),itemtype(skills) name(Other Physical Features),itemtype(ads) name(Other Physical Features),itemtype(disads) name(Outdoor/Exploration),itemtype(skills) name(Paranormal),itemtype(ads) name(Paranormal),itemtype(disads) name(Paranormal Mental),itemtype(ads) name(Paranormal Mental),itemtype(disads) name(Paranormal Physical),itemtype(ads) name(Paranormal Physical),itemtype(disads) name(Perks),itemtype(perks) name(Physical),itemtype(ads) name(Physical),itemtype(disads) name(Physical),itemtype(quirks) name(Physical Appearance),itemtype(ads) name(Physical Appearance),itemtype(disads) name(Plant),itemtype(skills) name(Police),itemtype(skills) name(Protection & Warning),itemtype(spells) name(Racial Templates),itemtype(packages) name(Racial Templates - Basic Set),itemtype(packages) name(Racial Templates - Traveller Interstellar Wars),itemtype(packages) name(Repair/Maintenance),itemtype(skills) name(Scholarly),itemtype(skills) name(Shields),itemtype(equipment) name(Size Modifier),itemtype(disads) name(Social),itemtype(ads) name(Social),itemtype(disads) name(Social),itemtype(skills) name(Social Background),itemtype(ads) name(Social Sciences/Humanities),itemtype(skills) name(Spy),itemtype(skills) name(Talents),itemtype(ads) name(Talents - Powers),itemtype(ads) name(Technical),itemtype(skills) name(Vehicle),itemtype(skills) name(Vehicles - Aircraft),itemtype(equipment) name(Vehicles - Grav Vehicles),itemtype(equipment) name(Vehicles - Ground),itemtype(equipment) name(Vehicles - Spacecraft),itemtype(equipment) name(Vehicles - Watercraft),itemtype(equipment) name(Water),itemtype(spells) name(Wealth),itemtype(ads) name(Wealth),itemtype(disads) name(Weather),itemtype(spells) name(Wildcard!),itemtype(skills) [Campaign] name(),basepoints(150),disadlimit(0),quirklimit(0),basetl(3),loggedpoints(0),otherpoints(0),totalpoints(0) [LogEntry] date(07/03/2009),campaigndate(),charpoints(0),caption(Initial Character Creation) Character created using GURPS Character Assistant 4 [Bonuses] ownerid(5),targetprefix(ST),targetname(arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Arm Reach) ownerid(23),targetprefix(ST),targetname(air move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move) ownerid(24),targetprefix(ST),targetname(ground move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move) ownerid(25),targetprefix(ST),targetname(space move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move) ownerid(26),targetprefix(ST),targetname(water move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move) ownerid(40),targetprefix(ST),targetname(leg reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach) ownerid(125),targetprefix(GR),targetname(combat reflexes),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Combat Reflexes) ownerid(125),targetprefix(),targetname(fright check),targetext(),targettag(),targettype(1),bonus(+2),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+2 To Fright Check) [Conditionals] [BasicDamageList] st(1),thbase(1),thadd(-6),swbase(1),swadd(-5) st(2),thbase(1),thadd(-6),swbase(1),swadd(-5) st(3),thbase(1),thadd(-5),swbase(1),swadd(-4) st(4),thbase(1),thadd(-5),swbase(1),swadd(-4) st(5),thbase(1),thadd(-4),swbase(1),swadd(-3) st(6),thbase(1),thadd(-4),swbase(1),swadd(-3) st(7),thbase(1),thadd(-3),swbase(1),swadd(-2) st(8),thbase(1),thadd(-3),swbase(1),swadd(-2) st(9),thbase(1),thadd(-2),swbase(1),swadd(-1) st(10),thbase(1),thadd(-2),swbase(1),swadd() st(11),thbase(1),thadd(-1),swbase(1),swadd(+1) st(12),thbase(1),thadd(-1),swbase(1),swadd(+2) st(13),thbase(1),thadd(),swbase(2),swadd(-1) st(14),thbase(1),thadd(),swbase(2),swadd() st(15),thbase(1),thadd(+1),swbase(2),swadd(+1) st(16),thbase(1),thadd(+1),swbase(2),swadd(+2) st(17),thbase(1),thadd(+2),swbase(3),swadd(-1) st(18),thbase(1),thadd(+2),swbase(3),swadd() st(19),thbase(2),thadd(-1),swbase(3),swadd(+1) st(20),thbase(2),thadd(-1),swbase(3),swadd(+2) st(21),thbase(2),thadd(),swbase(4),swadd(-1) st(22),thbase(2),thadd(),swbase(4),swadd() st(23),thbase(2),thadd(+1),swbase(4),swadd(+1) st(24),thbase(2),thadd(+1),swbase(4),swadd(+2) st(25),thbase(2),thadd(+2),swbase(5),swadd(-1) st(26),thbase(2),thadd(+2),swbase(5),swadd() st(27),thbase(3),thadd(-1),swbase(5),swadd(+1) st(28),thbase(3),thadd(-1),swbase(5),swadd(+1) st(29),thbase(3),thadd(),swbase(5),swadd(+2) st(30),thbase(3),thadd(),swbase(5),swadd(+2) st(31),thbase(3),thadd(+1),swbase(6),swadd(-1) st(32),thbase(3),thadd(+1),swbase(6),swadd(-1) st(33),thbase(3),thadd(+2),swbase(6),swadd() st(34),thbase(3),thadd(+2),swbase(6),swadd() st(35),thbase(4),thadd(-1),swbase(6),swadd(+1) st(36),thbase(4),thadd(-1),swbase(6),swadd(+1) st(37),thbase(4),thadd(),swbase(6),swadd(+2) st(38),thbase(4),thadd(),swbase(6),swadd(+2) st(39),thbase(4),thadd(+1),swbase(7),swadd(-1) st(40),thbase(4),thadd(+1),swbase(7),swadd(-1) st(45),thbase(5),thadd(),swbase(7),swadd(+1) st(50),thbase(5),thadd(+2),swbase(8),swadd(-1) st(55),thbase(6),thadd(),swbase(8),swadd(+1) st(60),thbase(7),thadd(-1),swbase(9),swadd() st(65),thbase(7),thadd(+1),swbase(9),swadd(+2) st(70),thbase(8),thadd(),swbase(10),swadd() st(75),thbase(8),thadd(+2),swbase(10),swadd(+2) st(80),thbase(9),thadd(),swbase(11),swadd() st(85),thbase(9),thadd(+2),swbase(11),swadd(+2) st(90),thbase(10),thadd(),swbase(12),swadd() st(95),thbase(10),thadd(+2),swbase(12),swadd(+2) st(100),thbase(11),thadd(),swbase(13),swadd() st(0),thbase((@int(ST:Striking ST/10)+1)),thadd(),swbase((@int(ST:Striking ST/10)+3)),swadd() [DamageBreaks] break(7),adddice(2),subtract(7) break(4),adddice(1),subtract(4) [SkillTypes] name(N/A),costs(0/1),baseadj(0),adds(1),defaultstat(0),zeropointsokay(0),subzero(0),relname() name(N|A),costs(0/1),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(DX/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(IQ/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(HT/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(Will/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Per/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Tech/A),costs(1/2/3),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(Tech/H),costs(2/3/4),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) [ChangeLog] op(replace),target(76),source(129),tag(hide),oldvalue(),newvalue(yes) op(replace),target(76),source(129),tag(reach),oldvalue(C),newvalue() op(replace),target(38),source(129),tag(hide),oldvalue(),newvalue(yes) op(replace),target(38),source(129),tag(reach),oldvalue(C,1),newvalue() op(replace),target(13),source(129),tag(hide),oldvalue(),newvalue(yes) op(replace),target(13),source(129),tag(reach),oldvalue(C),newvalue()